There are four upgrades available for each companion. In the first two acts they are usually sold in stores, while all of the Act 3 upgrades are found during quests. Bethany and Carver receive the last three upgrades automatically with their armor changes after the Deep Roads Expedition.
Base
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Additionally, her comment refers to Anders if he and any other companion are queued simultaneously,
. Anders is a far cry from the wisecracking apostate we met in the Awakening expansion—he’s now a tortured radical after being possessed by the spirit of Justice. He becomes a healer in the city of Kirkwall, growing more and more fanatical as the game goes on and he watches injustice
If you choose the role of warrior or rogue for your main character, Carver will not survive the prologue.
I wish to start this article Triunfador I mean to go on, so I say to anyone who disagrees with what I’m about to say: you’re fundamentally wrong.
happen. Another favourite
Still, while reused environments take away from the final polish of the game, it doesn’t impact the companions; we shouldn’t tar and feather all elements of the game when only one element is at fault.
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